Character Artist

Unannounced Project


Currently unannounced narrative indie studio is looking for a Character Artist to create compelling Characters for our upcoming debut title. Women, Queer and BIPOC candidates are especially encouraged to apply. This role is remote and provides flexible work hours. Project communication is online, including calls/screen share. Compensation commensurate on skills and relevant experience.


Role:

The individual we’re looking for will be able to help take ownership of Character Art for an indie narrative project currently in pre-production.

  • Sculpt, model, and texture characters for narrative use.

  • Ability to accurately take ideas from 2D concept to 3D format.

  • Push boundaries of art and stylization in 3D form.

  • Prepare character models for in-engine and animation-based needs.

Needs:

We don’t expect or require a set number of years’ experience or shipped titles for this role. If candidates feel they can perform the listed abilities and can demonstrate the following qualifications, we will consider your application.

  • Maya/3DS Max, ZBrush, Substance Designer, Substance Painter, Photoshop, Unreal.

  • Create characters with artistry and attention to anatomy, form, shape.

  • Collaborate with the Creative Director, Art Director, and team as applicable throughout the process.

  • Ability to meet key milestone deadlines.

  • Implement feedback from the Art Director in a timely manner for deliverables.

  • Work with game designers/engineers to ensure assets integrate as expected in the engine.

  • Exhibit strong understanding of form, color, and light behavior in 3D.

  • Experience with stylized character creation.

  • Experience with PBR workflow.

  • Design eye and proven understanding of color/value distribution for stylized textures.

  • Ensure body/facial feature mesh flow is prepped for expressive animation capabilities.

  • Experience working from concept art and translating 3D in a way that enhances visual form.

  • Problem-solving capabilities and technical understanding.

  • Communication, independent time-management and organizational skills.

  • Ability to work remotely and communicate via calls/screen share video conference.

  • Task driven, self-motivated, proactive.

Nice to haves:

  • Ability to create renders of posed characters in-engine or using tools such as ZBrush/KeyShot.

  • Understanding of highly-style driven PBR workflows, using substance painter/designer.

  • Traditional arts background with strong exemplified knowledge of digital painting skills.

APPLY

To apply, please email info@realityhearth.com

Please include the following:

  • Your name and the job you are applying for in the subject line

  • Resume

  • Portfolio exemplifying relevant style and skill sets (online only)

  • Availability